Technological Breakthroughs in the racing game genre

As you already probably know, Racecraft is the first racing game using procedural technology to generate circuits similar to real ones. We think this is an incredible technological achievement and our game will just be the first to employ that in the next few years.

We decided to put together a list of the racing games whose technological breakthroughs allowed the racing genre to evolve and improve. What’s great is that we love all of these games, they’re some of our favorite racing games ever!

We have big ambitions here at Vae Victis and we think Racecraft deserves a place at the end of this list. Ok, maybe we’re aiming too high, but let us dream!


Stunt Car Racer

Stunt Car Racer was one of the first games developed by Geoff Crammond. It was released in 1989 for several platforms, including Amiga and PC.

It was the first racing title with a very original and rollercoaster inspired track design, using a really strong physics engine to achieve a fun and unique arcade gameplay which remained undefeated for years. It was a real breakthrough in the racing genre and we can say Trackmania can be considered as its only worthy spiritual successor.


Indianapolis 500: The Simulation

Indy 500 by Papyrus (did you know its full title was Indianapolis 500: The Simulation?) was the first real racing simulation for home computers. It was released, as Stunt Car Racer, in 1989, only for PC and Amiga.

Sure, there was only one circuit, the mythical Indy oval, but you had 33 cars on the track, each one with its different setup and behaviour. You also had practice and qualifying runs you could use to find the right setup for the race. The real treat was its replay mode, never achieved before by any other game, where you could watch the last 20 seconds from your race as you were watching it on TV.


Grand Prix 2

If you’re born in the Eighties or earlier, Grand Prix 2 is the name coming to your mind when you think about racing games. Formula One Grand Prix, released in 1991, already had plenty of new amazing features, but its “sequel” had the power to change how racing games were perceived by the general public.

GP2 featured the most incredible graphics ever seen in a PC game (not just in a racing title), real licensed tracks with all their landmarks, the real F1 1994 season with all its cars and drivers and a fun multiplayer mode. It was also one the first games who developed a very strong community on the Internet, which supported for years with mods and editor after its 1996 release and didn’t stop even when Grand Prix 3 was released in the year 2000.


Planet Of Death (POD)


1997’s POD from Ubisoft wasn’t exactly what can be considered as a masterpiece, but it was loved by people who wanted to have a console-style experience on PC.

This arcade racer, set in a post-apocalyptic world, had a classic gameplay, but its technological features were a real breakthrough for those years. It was the first game supporting Intel MMX instructions and one of the first 3Dfx accelerated games, but also the first racing game featuring DLCs. You could download new cars and tracks monthly from the Ubisoft website to make it bigger and richer.




iRacing isn’t just a game. It should be considered as the first online racing simulation platform, aimed to real drivers and racing enthusiasts. Created by David Kaemmer after closing Papyrus in 2003, iRacing is the closest thing to eSports currently available for the racing genre.

This is the biggest innovation which has introduced in racing games and it is constantly evolving, while its community grows year after year.




We’d like to hear from all of you which are your favorite racing games, especially the ones where your experience has been totally different or a big improvement over what you experienced in the past! Let us know in the comments below or on Facebook.

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